M:tG card similarity search
2W · Creature — Human
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Melira's Keepers | 4G | Creature — Human Warrior | Melira's Keepers can't have counters put on it. 4/4 |
Prahv | Plane — Ravnica | If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand. | |
Agent of Horizons | 2G | Creature — Human Rogue | {2}{U}: Agent of Horizons can't be blocked this turn. 3/2 |
Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |
Spined Fluke | 2B | Creature — Worm Horror | When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke. 5/1 |
Tendershoot Dryad | 4G | Creature — Dryad | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. 2/2 |
Hada Spy Patrol | 1U | Creature — Human Rogue | Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked. 1/1 |
Clockwork Droid | 2 | Artifact Creature — Robot | You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1 |
Cut the Tethers | 2UU | Sorcery | For each Spirit, return it to its owner's hand unless that player pays {3}. |
Netherese Puzzle-Ward | 3U | Enchantment | Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card. |