Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pearl Medallion

2 · Artifact

White spells you cast cost {1} less to cast.

Similar cards

Color identity:
NameManaTypeText
Hearth Elemental 5RCreature — Elemental This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. 4/5
Discover the Formula 4UUInstant Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
Explosive Singularity 8RRSorcery As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.
March of Swirling Mist XUInstant As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Spectacle Mage 1URCreature — Bird Shaman Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. 2/2
High Seas 2UEnchantment Red creature spells and green creature spells cost {1} more to cast.
The First Sliver WUBRGLegendary Creature — Sliver Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7
Absorb Energy 1UUInstant Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
Strong Back 2GEnchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
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