Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Penance

2W · Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Dissipation Field 2UUEnchantment Whenever a permanent deals damage to you, return it to its owner's hand.
Flame Channeler 1RCreature — Human Wizard When a spell you control deals damage, transform Flame Channeler. 2/2
Phyrexian Hydra 3GGCreature — Phyrexian Hydra Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. 7/7
Undead Alchemist 3UCreature — Zombie If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. 4/2
Kor Chant 2WInstant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Kor Dirge 2BInstant All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Gloom Surgeon 1BCreature — Spirit If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. 2/1
Feldon, Ronom Excavator 1RLegendary Creature — Human Artificer Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. 2/2
Scars of the Veteran 4WInstant You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Heal WInstant Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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