Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Penance

2W · Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Ward of Piety 1WEnchantment — Aura Enchant creature {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Samite Alchemist 3WCreature — Human Cleric {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2
Stonewise Fortifier 1WCreature — Human Wizard {4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. 2/2
Ill-Tempered Loner 2RRCreature — Human Werewolf Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Militant Monk 1WWCreature — Human Monk Cleric Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/1
Daughter of Autumn 2GGLegendary Creature — Avatar {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. 2/4
Burn Together RSorcery — Adventure Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Kindle the Carnage 1RRSorcery Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
Desert Nomads 2RCreature — Human Nomad Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
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