M:tG card similarity search
2 · Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life. {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shadows' Lair | Land — Cave | (Transforms from Grasping Shadows.) {T}: Add {B}. {B}, {T}, Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life. | |
| Daxos, Blessed by the Sun | WW | Legendary Enchantment Creature — Demigod | Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. 2/* |
| Desperate Lunge | 1W | Instant | Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life. |
| Breathstealer's Crypt | 2UB | Enchantment | If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life. |
| Dross Harvester | 1BB | Creature — Horror | Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
| Raven of Fell Omens | 1B | Creature — Bird | Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/2 |
| Silkweaver Elite | 2G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2 |
| Aerial Assault | 2W | Sorcery | Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
| Beck | GU | Sorcery | Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) |
| Skola Grovedancer | 1G | Enchantment Creature — Satyr Druid | Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2 |