M:tG card similarity search
1B · Enchantment
At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1. When your opponents control no creatures, sacrifice Penregon Besieged.
Name | Mana | Type | Text |
---|---|---|---|
Skyshroud Elite | G | Creature — Elf | Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1 |
Moment of Craving | 1B | Instant | Target creature gets -2/-2 until end of turn. You gain 2 life. |
Locthwain Scorn | 1B | Sorcery — Adventure | Target creature gets -3/-3 until end of turn. You gain 2 life. |
Dead of Winter | 2B | Sorcery | All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control. |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Amulet of Safekeeping | 2 | Artifact | Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Creature tokens get -1/-0. |
Bearer of the Heavens | 7R | Creature — Giant | When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. 10/10 |
Komainu Battle Armor | 2R | Artifact Creature — Equipment Dog | Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Hungry Lynx | 1G | Creature — Cat | Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control. 2/2 |
Nettling Imp | 2B | Creature — Imp | {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. 1/1 |