Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pentarch Paladin

2WWW · Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3

Similar cards

Color identity:
NameManaTypeText
Harsh Judgment 2WWEnchantment As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Cursed Rack 4Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.
Stamp of Approval 3Artifact As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
Spectral Searchlight 3Artifact {T}: Choose a player. That player adds one mana of any color they choose.
Razor Barrier 1WInstant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Circle of Affliction 1BEnchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Alpha Guard 1GCreature — Elf Employee When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
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