M:tG card similarity search
2WWW · Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3
Name | Mana | Type | Text |
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Harsh Judgment | 2WW | Enchantment | As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. |
Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
Bloom Tender | 1G | Creature — Elf Druid | {T}: For each color among permanents you control, add one mana of that color. 1/1 |
Cursed Rack | 4 | Artifact | As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. |
Stamp of Approval | 3 | Artifact | As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
Spectral Searchlight | 3 | Artifact | {T}: Choose a player. That player adds one mana of any color they choose. |
Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
Circle of Affliction | 1B | Enchantment | As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. |
Alpha Guard | 1G | Creature — Elf Employee | When Alpha Guard enters the battlefield, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter. 1/2 |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |