M:tG card similarity search
2GG · Creature — Spider
Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Aquatic Incursion | 3U | Enchantment | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn. |
Rottenheart Ghoul | 3B | Creature — Zombie | When Rottenheart Ghoul dies, target player discards a card. 2/4 |
Sunspire Gatekeepers | 3W | Creature — Human Soldier | When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. 2/4 |
Knightly Valor | 4W | Enchantment — Aura | Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. |
Illustrious Wanderglyph | 4W | Artifact Creature — Golem | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2 |
Yawgmoth Merfolk Soul | Stickers | {TK}{TK} — When this permanent leaves the battlefield, target player discards a card. {TK}{TK}{TK}{TK}{TK} — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. {TK}{TK} — 3/3 {TK}{TK}{TK}{TK} — 6/5 | |
Goblin Masons | 1R | Creature — Goblin | When Goblin Masons dies, destroy target Wall. 2/1 |
Cleaver Skaab | 3U | Creature — Zombie Horror | {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. 2/4 |
Dokai, Weaver of Life | Legendary Creature — Human Monk | {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 | |
Zombie Ogre | 3BB | Creature — Zombie Ogre | At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 3/5 |