M:tG card similarity search
GG · Creature — Human
People of the Woods's toughness is equal to the number of Forests you control. 1/*
Name | Mana | Type | Text |
---|---|---|---|
Meglonoth | 3RGW | Creature — Beast | Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. 6/6 |
Orca, Siege Demon | 5BR | Legendary Creature — Demon | Trample Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. 5/5 |
Temp of the Damned | 2B | Creature — Zombie | As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. 3/3 |
Zilortha, Strength Incarnate | 3RG | Legendary Creature — Dinosaur | Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. 7/3 |
Earthshaker Khenra | 1R | Creature — Jackal Warrior | Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) 2/1 |
Apprentice Sharpshooter | 2G | Creature — Human Archer | Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4 |
Hateflayer | 5RR | Creature — Elemental | Wither (This deals damage to creatures in the form of -1/-1 counters.) {2}{R}, {Q}: Hateflayer deals damage equal to its power to any target. ({Q} is the untap symbol.) 5/5 |
Devour in Shadow | BB | Instant | Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. |
Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
Jeskai Student | 1W | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3 |