Card Codex

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17 May 2024: Card library updated.

Peregrin Took

2G · Legendary Creature — Halfling Citizen

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Decompose 1BSorcery Exile up to three target cards from a single graveyard.
Shamble Back BSorcery Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Trynn, Champion of Freedom 3WLegendary Creature — Human Soldier Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token. 3/3
Capture of Jingzhou 3UUSorcery Take an extra turn after this one.
Temporal Manipulation 3UUSorcery Take an extra turn after this one.
Time Walk 1USorcery Take an extra turn after this one.
Prismatic Strands 2WInstant Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ethereal Absolution 4WBEnchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Dragonborn Champion 2RGCreature — Dragon Warrior Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
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