Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Perfected Form

· Creature — Insect Horror

Flying 5/4

Similar cards

Color identity:
NameManaTypeText
Aetherborn Marauder 3BCreature — Aetherborn Rogue Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. 2/2
Faerie Dreamthief BCreature — Faerie Warlock Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. 1/1
Iridescent Drake 3UCreature — Drake Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. 2/2
Krark-Clan Shaman RCreature — Goblin Shaman Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. 1/1
The Hive 5Artifact {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Sanguine Savior 1WBCreature — Vampire Cleric Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1
Scavenged Brawler 6Artifact Creature — Construct Flying, vigilance, trample, lifelink {5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery. 4/4
Chronomancer 1BArtifact Creature — Necron Wizard Flying Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Horizon Chimera 2GUCreature — Chimera Flash Flying, trample Whenever you draw a card, you gain 1 life. 3/2
Thousand Winds 4UUCreature — Elemental Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands. 5/6
Page 172