M:tG card similarity search
W · Creature — Human Soldier
Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Noble Purpose | 3WW | Enchantment | Whenever a creature you control deals combat damage, you gain that much life. |
Undercover Butler | 2U/B | Creature — Human Rogue | Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. 2/3 |
Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Ashes of the Abhorrent | 1W | Enchantment | Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life. |
Scholar of Athreos | 2W | Creature — Human Cleric | {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4 |
Heartwood Dryad | 1G | Creature — Dryad | Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow. 2/1 |
Cleric Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
Feudkiller's Verdict | 4WW | Tribal Sorcery — Giant | You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. |
Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
Veteran Armorer | 1W | Creature — Human Soldier | Other creatures you control get +0/+1. 2/2 |