Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Perish

2B · Sorcery

Destroy all green creatures. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Corsairs of Umbar 3UCreature — Human Pirate {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3
Cast Off 3WWSorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Extinguish All Hope 4BBSorcery Destroy all nonenchantment creatures.
Boil 3RInstant Destroy all Islands.
Boiling Seas 3RSorcery Destroy all Islands.
Tsunami 3GSorcery Destroy all Islands.
Saddle of the Cavalier 2GArtifact — Equipment Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
Suspicious Stowaway 1UCreature — Human Rogue Werewolf Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Day of Judgment 2WWSorcery Destroy all creatures.
Sublime Exhalation 6WSorcery Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
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