Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Perplexing Chimera

4U · Enchantment Creature — Chimera

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3

Similar cards

Color identity:
NameManaTypeText
Counterspell UUInstant Counter target spell.
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Mogg Sentry RCreature — Goblin Warrior Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1
Controvert 2UUInstant Counter target spell. Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Aurora Phoenix 4RRCreature — Phoenix Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3
Out of Bounds 3UInstant Assist (Another player can pay up to {3} of this spell's cost.) Counter target spell.
Gainsay 1UInstant Counter target blue spell.
Nocturno of Myra's Marvels 2BBLegendary Creature — Vampire Performer As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2
Hero of the Pride 1WCreature — Cat Soldier Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. 2/2
A-Fires of Invention 4REnchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Page 61