Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pest Problem

2R · Instant — Adventure

Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Signal Pest 1Artifact Creature — Pest Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach. 0/1
Nearheath Chaplain 3WCreature — Human Cleric Lifelink {2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery. 3/1
Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Growth Spasm 2GSorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Phantom Warrior 1UUCreature — Illusion Warrior Phantom Warrior can't be blocked. 2/2
Bramble Elemental 3GGCreature — Elemental Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. 4/4
Fight to the Death RWInstant Destroy all blocking creatures and all blocked creatures.
Cowed by Wisdom WEnchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Klement, Nature Acolyte 1GWLegendary Creature — Tiefling Cleric When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. 4/4
Temmet, Vizier of Naktamun WULegendary Creature — Human Cleric At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2
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