M:tG card similarity search
2B · Creature — Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) */3
Name | Mana | Type | Text |
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Auriok Bladewarden | 1W | Creature — Human Soldier | {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. 1/1 |
Emrakul's Evangel | 2G | Creature — Human Horror | {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. 3/2 |
Second Little Pig | 1W/B | Creature — Boar | {2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit. 2/3 |
Dalek Intensive Care | Plane — The Dalek Asylum | When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. | |
Krovikan Rot | 2B | Instant | Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Hellhole Rats | 2BR | Creature — Rat | Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value. 2/2 |
Lurking Arynx | 4G | Creature — Cat Beast | Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater. 3/5 |
Skinshifter | 1G | Creature — Human Shaman | {G}: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. 1/1 |
Sunweb | 3W | Creature — Wall | Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6 |
Foul Play | 1B | Sorcery | Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |