M:tG card similarity search
1B · Creature — Phyrexian Insect
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sunblade Angel | 5W | Creature — Angel | Flying, first strike, vigilance, lifelink 3/3 |
| Detective's Satchel | 2UR | Artifact | When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. |
| Lurking Evil | BBB | Enchantment | Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying. |
| Inferno of the Star Mounts | 4RR | Legendary Creature — Dragon | This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. 6/6 |
| Olivia's Dragoon | 1B | Creature — Vampire Berserker | Discard a card: Olivia's Dragoon gains flying until end of turn. 2/2 |
| Rust Elemental | 4 | Artifact Creature — Elemental | Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. 4/4 |
| Teshar, Ancestor's Apostle | 3W | Legendary Creature — Bird Cleric | Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2 |
| Crookclaw Transmuter | 3U | Creature — Bird Wizard | Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |
| Cairn Wanderer | 4B | Creature — Shapeshifter | Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4 |
| Vampire Bats | B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |