Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pestilent Wolf

1G · Creature — Wolf

{2}{G}: Pestilent Wolf gains deathtouch until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Deep Spawn 5UUUCreature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
Showstopper 1BRInstant Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Burlfist Oak 2GGCreature — Treefolk Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. 2/3
Zodiac Rabbit GCreature — Rabbit Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Devotee of Strength 2GCreature — Naga Wizard {4}{G}: Target creature gets +2/+2 until end of turn. 3/2
Elvish Dreadlord 3BBCreature — Zombie Elf Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Professor's Warning BInstant Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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