Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Petra Sphinx

2WWW · Creature — Sphinx

{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. 3/4

Similar cards

Color identity:
NameManaTypeText
Quicksilver Lapidary URCreature — Phyrexian Artificer When Quicksilver Lapidary enters the battlefield, conjure a card named Mox Opal into your hand. 1/1
Suntail Squadron 2WWInstant Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Curse of Silence WEnchantment — Aura Curse Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Conjurer's Ban WBSorcery Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Marwyn's Kindred X2GGSorcery Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield.
Council of the Absolute 2WUCreature — Human Advisor As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast. 2/4
Aether Searcher 7Artifact Creature — Construct Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle. 6/4
Reap Intellect X2UBSorcery Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Decisions, Decisions 3USorcery Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Winding Way 1GSorcery Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
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