M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Luminous Bonds | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
| Pacifism | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
| Groundswell | G | Instant | Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. |
| Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
| Born to Drive | 2W | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." |
| Back to Nature | 1G | Instant | Destroy all enchantments. |
| Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
| Tempest of Light | 2W | Instant | Destroy all enchantments. |
| Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |
| Tranquility | 2G | Sorcery | Destroy all enchantments. |