Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phalanx Formation

2W · Instant

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Similar cards

Color identity:
NameManaTypeText
Hardy of Myra's Marvels 2GGLegendary Creature — Elf Performer As Hardy of Myra's Marvels enters the battlefield, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 4/4
Debt of Loyalty 1WWInstant Regenerate target creature. You gain control of that creature if it regenerates this way.
Archmage's Newt 1UCreature — Salamander Mount Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 2/2
Crossbow Ambush GInstant Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Blind with Anger 3RInstant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Supersize 1GInstant Target creature gets +3½/+3½ until end of turn.
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
Main Event Horizon 3WWSorcery As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.
Damping Sphere 2Artifact If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
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