Card Codex

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17 May 2024: Card library updated.

Phalanx Vanguard

1W · Creature — Human Soldier

Vigilance Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Child of Thorns GCreature — Spirit Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1
Bloodhaze Wolverine 1RCreature — Wolverine Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. 2/1
Castle Raptors 4WCreature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3
Prosperity Tycoon 3WCreature — Human Noble When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2
Dance of Shadows 3BBSorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Frantic Scapegoat RCreature — Goat Haste When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. 1/1
Boon of Erebos BInstant Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Murk Dwellers 3BCreature — Zombie Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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