Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phantasmal Bear

U · Creature — Bear Illusion

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2

Similar cards

Color identity:
NameManaTypeText
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Wild Leotau 2GGCreature — Cat At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. 5/4
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Savra, Queen of the Golgari 2BGLegendary Creature — Elf Shaman Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. 2/2
Dedicated Martyr WCreature — Human Cleric {W}, Sacrifice Dedicated Martyr: You gain 3 life. 1/1
Molting Harpy BCreature — Harpy Mercenary Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Hell's Thunder 1RRCreature — Elemental Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
School of Piranha 1UCreature — Fish At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3
Shrike Harpy 3BBCreature — Harpy Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. 2/2
Page 263