M:tG card similarity search
2UU · Creature — Dragon Illusion
Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Silent Extraction | GU | Instant | Choose target spell. Counter that spell unless its controller pays {2}. Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell. |
Thunderclap Wyvern | 2WU | Creature — Drake | Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. 2/3 |
Nullify | UU | Instant | Counter target creature or Aura spell. |
Battle-Scarred Goblin | 1R | Creature — Goblin Warrior | Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. 2/2 |
Wizard from Beyond | WUBRG | Legendary Enchantment — Background | Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.) Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types. As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time. |
Touch of Darkness | B | Instant | One or more target creatures become black until end of turn. |
Venomous Dragonfly | 3G | Creature — Insect | Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/1 |
Accident-Prone Apprentice | 1R | Creature — Otter Wizard | Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1 |
Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) |