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17 May 2024: Card library updated.

Phantasmal Dreadmaw

2UU · Creature — Dinosaur Illusion

Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it. 6/6

Similar cards

Color identity:
NameManaTypeText
Bearer of Memory 2GEnchantment Creature — Human Monk {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2
Sarevok, Mighty Usurper 3BGLegendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Pyroceratops 3RCreature — Elemental Dinosaur Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. 2/3
Mundungu 1UBCreature — Human Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1
Fluctuator 2Artifact Cycling abilities you activate cost up to {2} less to activate.
Domesticated Hydra 2GGCreature — Hydra {X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample. 3/3
Linvala, Keeper of Silence 2WWLegendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. 3/4
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Invigorated Rampage 1RInstant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Failed Inspection 2UUInstant Counter target spell. Draw a card, then discard a card.
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