Card Codex

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17 May 2024: Card library updated.

Phantasmal Form

2U · Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.

Similar cards

Color identity:
NameManaTypeText
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Paragon of the Amesha 2WCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. 2/2
Rayne, Academy Chancellor 2ULegendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1
Raise the Palisade 4USorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Dragonsoul Knight 2RCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Dangerous Wager 1RInstant Discard your hand, then draw two cards.
Stoke Genius 1RSorcery — Adventure Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Psychic Possession 2UUEnchantment — Aura Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
Skyscanner 3Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. 1/1
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