Card Codex

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17 May 2024: Card library updated.

Phantasmal Form

2U · Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Sunspire Griffin 1WWCreature — Griffin Flying 2/3
Wild Griffin 2WCreature — Griffin Flying 2/2
Arterial Alchemy 2REnchantment When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Dawn Gryff 2WCreature — Hippogriff Flying 2/2
Azusa, Lost but Seeking 2GLegendary Creature — Human Monk You may play two additional lands on each of your turns. 1/2
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
Oread of Mountain's Blaze 1REnchantment Creature — Nymph {2}{R}, Discard a card: Draw a card. 1/3
Saprazzan Heir 1UCreature — Merfolk Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1
Gix's Command 3BBSorcery Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
Diamond Mare 2Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3
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