M:tG card similarity search
2U · Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Prism Ring | 1 | Artifact | As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |
Battle Mammoth | 3GG | Creature — Elephant | Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5 |
Drag Under | 2U | Sorcery | Return target creature to its owner's hand. Draw a card. |
Repulse | 2U | Instant | Return target creature to its owner's hand. Draw a card. |
Symbol of Unsummoning | 2U | Sorcery | Return target creature to its owner's hand. Draw a card. |
Hatred | 3BB | Instant | As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn. |
Mental Discipline | 1UU | Enchantment | {1}{U}, Discard a card: Draw a card. |
Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
Sea Sprite | 1U | Creature — Faerie | Flying, protection from red 1/1 |
Weatherseed Faeries | 2U | Creature — Faerie | Flying, protection from red 2/1 |