M:tG card similarity search
4UU · Creature — Spirit
Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. 4/4
Name | Mana | Type | Text |
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Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |
Sewerdreg | 3BB | Creature — Spirit | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Sacrifice Sewerdreg: Exile target card from a graveyard. 3/3 |
Phyrexian Dragon Engine | 3 | Artifact Creature — Phyrexian Dragon | Double strike When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards. Unearth {3}{R}{R} (Melds with Mishra, Claimed by Gix.) 2/2 |
Chandra, Heart of Fire | 3RR | Legendary Planeswalker — Chandra | [+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. [+1]: Chandra, Heart of Fire deals 2 damage to any target. [−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}. Loyalty 5 |
Enduring Renewal | 2WW | Enchantment | Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. |
Mend the Wilds | G | Instant — Adventure | Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
Syndicate Recruiter | 2UB | Creature — Vampire Rogue | Flying Ward {1} Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. 4/5 |
Leonin Snarecaster | 1W | Creature — Cat Soldier | When Leonin Snarecaster enters the battlefield, you may tap target creature. 2/1 |
Spotlight Falcon | 2WW | Artifact Creature — Bird | As an additional cost to cast this spell, you may collect evidence 5. Flying When Spotlight Falcon enters the battlefield, if evidence was collected, conjure a card named Spotlight Falcon into your hand. 4/3 |
Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |