Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phantom Centaur

2GG · Creature — Centaur Spirit

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0

Similar cards

Color identity:
NameManaTypeText
B-I-N-G-O 1GCreature — Dog Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1
Antagonism 3REnchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Forgotten Harvest 1GEnchantment At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Kami of Empty Graves 3BCreature — Spirit Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 4/1
Nightsoil Kami 4GGCreature — Spirit Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 6/4
Thousand-legged Kami 6GGCreature — Spirit Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 6/6
Fiendlash 1RArtifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Glistening Sphere 3Artifact Glistening Sphere enters the battlefield tapped. When Glistening Sphere enters the battlefield, proliferate. {T}: Add one mana of any color. Corrupted — {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Vault 75: Middle School 2WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.
Iron-Heart Chimera 4Artifact Creature — Chimera Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) 2/2
Page 273