Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phantom Centaur

2GG · Creature — Centaur Spirit

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0

Similar cards

Color identity:
NameManaTypeText
Test of Faith 1WInstant Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Consulate Surveillance 3WEnchantment When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Desert Nomads 2RCreature — Human Nomad Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2
Cho-Manno, Revolutionary 2WWLegendary Creature — Human Rebel Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2
Dawn Elemental WWWWCreature — Elemental Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3
Uncle Istvan 1BBBCreature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3
Bubble Matrix 4Artifact Prevent all damage that would be dealt to creatures.
Repel the Abominable 1WInstant Prevent all damage that would be dealt this turn by non-Human sources.
Champion Lancer 4WWCreature — Human Knight Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Page 4