M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Lulu, Inspiring Hollyphant | 2RW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. 2/4 |
Hematite Golem | 4 | Artifact Creature — Golem | {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4 |
Dirtwater Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 |
Storm Shaman | 2R | Creature — Human Cleric Shaman | {R}: Storm Shaman gets +1/+0 until end of turn. 0/4 |
Wild Nacatl | G | Creature — Cat Warrior | Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. 1/1 |
Markov Waltzer | 2RW | Creature — Vampire | Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3 |
Warden | 3WU | Sorcery | Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
Stitcher's Apprentice | 1U | Creature — Homunculus | {1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature. 1/2 |
Spectral Shepherd | 2W | Creature — Spirit | Flying {1}{U}: Return target Spirit you control to its owner's hand. 2/2 |
Cadira, Caller of the Small | 1GW | Legendary Creature — Orc Ranger | Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. 3/3 |