Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Phantom Ninja

1UU · Creature — Illusion Ninja

Phantom Ninja can't be blocked. 2/2

Similar cards

Color identity:
NameManaTypeText
Vexing Shusher R/GR/GCreature — Goblin Shaman This spell can't be countered. {R/G}: Target spell can't be countered. 2/2
Firefright Mage RCreature — Goblin Spellshaper {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. 1/1
Ashenmoor Gouger B/RB/RB/RCreature — Elemental Warrior Ashenmoor Gouger can't block. 4/4
Inescapable Brute 5RCreature — Giant Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. 3/3
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Wooden Stake 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Dwarven Warriors 2RCreature — Dwarf Warrior {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Plague Wind 7BBSorcery Destroy all creatures you don't control. They can't be regenerated.
Iron-Barb Hellion 5RCreature — Hellion Beast Haste Iron-Barb Hellion can't block. 5/4
Cavern Stomper 4GGCreature — Dinosaur When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7
Page 31