M:tG card similarity search
1U · Creature — Illusion Dog
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Astral Drift | 2W | Enchantment | Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) |
Master of Diversion | 2W | Creature — Human Scout | Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2 |
Young Red Dragon | 3R | Creature — Dragon | Flying Young Red Dragon can't block. 3/2 |
Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
Sudden Disappearance | 5W | Sorcery | Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. |
Alaborn Cavalier | 2WW | Creature — Human Knight | Whenever Alaborn Cavalier attacks, you may tap target creature. 2/2 |
Firkraag, Cunning Instigator | 3UR | Legendary Creature — Dragon | Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. 3/3 |
Gustcloak Savior | 4W | Creature — Bird Soldier | Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4 |
Slith Strider | 1UU | Creature — Slith | Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Agent Frank Horrigan | 5BG | Legendary Creature — Mutant Warrior | Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6 |