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17 May 2024: Card library updated.

Phantom Wings

1U · Enchantment — Aura

Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Dragon Breath 1REnchantment — Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Reins of the Vinesteed 3GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Floodtide Serpent 4UCreature — Serpent Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) 4/4
Consecrated by Blood 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
Pollenbright Wings 4GWEnchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Temple Thief 1BCreature — Human Rogue Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2
Epic Proportions 4GGEnchantment — Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
Tiger Claws 2GEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
Runes of the Deus 4R/GEnchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
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