M:tG card similarity search
3G · Creature — Centaur Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Swarming Goblins | 4R | Creature — Goblin | When Swarming Goblins enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens. 4/3 |
Ezuri, Claw of Progress | 2GU | Legendary Creature — Phyrexian Elf Warrior | Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3 |
Errant Ephemeron | 6U | Creature — Illusion | Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 4/4 |
Cult Conscript | B | Creature — Skeleton Warrior | Cult Conscript enters the battlefield tapped. {1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. 2/1 |
Delina, Wild Mage | 3R | Legendary Creature — Elf Shaman | Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again. 3/2 |
Avalanche Tusker | 2GUR | Creature — Elephant Warrior | Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. 6/4 |
Markov Warlord | 5R | Creature — Vampire Warrior | Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4 |
Shatterskull Minotaur | 4RR | Creature — Minotaur Warrior | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste 5/4 |
Goblin Bushwhacker | R | Creature — Goblin Warrior | Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. 1/1 |
Stonework Packbeast | 2 | Artifact Creature — Beast | Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. {2}: Add one mana of any color. 2/1 |