M:tG card similarity search
3 · Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Counterintelligence | 2UU | Sorcery | Return one or two target creatures to their owners' hands. |
Crashing Tide | 2U | Sorcery | This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card. |
Connive | 2U/BU/B | Sorcery | Gain control of target creature with power 2 or less. |
Cryptbreaker | B | Creature — Zombie | {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. 1/1 |
Golem's Heart | 2 | Artifact | Whenever a player casts an artifact spell, you may gain 1 life. |
Martyr's Cry | WW | Sorcery | Exile all white creatures. For each creature exiled this way, its controller draws a card. |
Jhoira, Weatherlight Captain | 2UR | Legendary Creature — Human Artificer | Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
Bright Reprisal | 4W | Instant | Destroy target attacking creature. Draw a card. |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
Join the Group | 2R | Sorcery — Adventure | You may put a legendary creature card from your hand into the command zone. It's also your commander. |