M:tG card similarity search
1BB · Creature — Illusion
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Mishra's Bauble | 0 | Artifact | {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. |
Earth | XRR | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
Requiem Angel | 5W | Creature — Angel | Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5 |
Illustrious Wanderglyph | 4W | Artifact Creature — Golem | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2 |
Thornwind Faeries | 1UU | Creature — Faerie | Flying {T}: Thornwind Faeries deals 1 damage to any target. 1/1 |
Cloudshredder Sliver | RW | Creature — Sliver | Sliver creatures you control have flying and haste. 1/1 |
Vryn Wingmare | 2W | Creature — Pegasus | Flying Noncreature spells cost {1} more to cast. 2/1 |
Foul Imp | BB | Creature — Imp | Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2 |
Force Void | 2U | Instant | Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. |
The Great Aerie | Plane — Tarkir | When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |