M:tG card similarity search
RRRR · Sorcery
Koni and Richard continue the game and play all games as partners forever.
Name | Mana | Type | Text |
---|---|---|---|
Vault 112: Sadistic Simulation | 2UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost. |
Piranha Marsh | Land | Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}. | |
Conduit of Emrakul | Creature — Eldrazi Werewolf | Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. 5/4 | |
Malakir Rebirth | B | Instant | Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
Vintara Elephant | 4G | Creature — Elephant | Trample {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. 4/3 |
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Maralen of the Mornsong | 1BB | Legendary Creature — Elf Wizard | Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. 2/3 |
Temporal Eddy | 2UU | Sorcery | Put target creature or land on top of its owner's library. |
Solitude | 3WW | Creature — Elemental Incarnation | Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 |
Journey of Discovery | 2G | Sorcery | Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) |