M:tG card similarity search
3UU · Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
Name | Mana | Type | Text |
---|---|---|---|
Graceful Restoration | 3WB | Sorcery | Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield. |
Grim Discovery | 1B | Sorcery | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand. |
Etched Host Doombringer | 4B | Creature — Phyrexian Demon | When Etched Host Doombringer enters the battlefield, choose one — • Target opponent loses 2 life and you gain 2 life. • Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it. 3/5 |
Molten Collapse | BR | Sorcery | Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less. |
Celebr-8000 | 5 | Artifact Creature — Clown Robot | At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible 3/3 |
Tooth and Nail | 5GG | Sorcery | Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) |
Fortuitous Find | 2B | Sorcery | Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand. |
Remember the Fallen | 2W | Sorcery | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand. |
Abuna's Chant | 3W | Instant | Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) |
Frontier Siege | 3G | Enchantment | As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. |