M:tG card similarity search
3UU · Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
Name | Mana | Type | Text |
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Wake to Slaughter | 3BR | Sorcery | Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Mouth to Mouth | 3U | Sorcery | Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature. |
Whims of the Fates | 5R | Sorcery | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) |
Tetsuo, Imperial Champion | UBR | Legendary Creature — Human Samurai | Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3 |
Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
Klement, Knowledge Acolyte | 1WU | Legendary Creature — Tiefling Cleric | Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4 |
Riches | 5UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures. |
Agrus Kos, Spirit of Justice | 2RW | Legendary Creature — Spirit Detective | Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4 |
Loxodon Peacekeeper | 1W | Creature — Elephant Soldier | At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. 4/4 |
Steam Augury | 2UR | Instant | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. |