M:tG card similarity search
2B · Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Name | Mana | Type | Text |
---|---|---|---|
Flailing Manticore | 3R | Creature — Manticore | Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
Black Sun's Zenith | XBB | Sorcery | Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. |
Misery's Shadow | 1B | Creature — Shade | If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. 2/2 |
Isperia's Skywatch | 5U | Creature — Vedalken Knight | Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3 |
Enemy of Enlightenment | 5B | Enchantment Creature — Demon | Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card. 5/5 |
Tolarian Contempt | 3UU | Enchantment | When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library. |
Season's Beatings | RRRR | Sorcery | Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls. |
Karlov Watchdog | 3W | Creature — Dog | Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. 3/2 |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |