M:tG card similarity search
1BB · Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Riptide Crab | 1WU | Creature — Crab | Vigilance When Riptide Crab dies, draw a card. 1/3 |
Candlekeep Sage | 2U | Legendary Enchantment — Background | Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." |
Luminous Angel | 4WWW | Creature — Angel | Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. 4/4 |
Court of Ire | 3RR | Enchantment | When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. |
The Temporal Anchor | 3UUU | Legendary Artifact | At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor. |
Mijae Djinn | RRR | Creature — Djinn | Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. 6/3 |
Beck | GU | Sorcery | Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) |
Bulwark Giant | 5W | Creature — Giant Soldier | When Bulwark Giant enters the battlefield, you gain 5 life. 3/6 |
Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
Mental Note | U | Instant | Mill two cards. Draw a card. |