M:tG card similarity search
3 · Artifact
{T}: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
The Slayer | Hero | You start the game with an additional 7 life. | |
Infectious Host | 2B | Creature — Zombie | When Infectious Host dies, target player loses 2 life. 1/1 |
Tajuru Stalwart | 2G | Creature — Elf Scout Ally | Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 0/1 |
Howling Banshee | 2BB | Creature — Spirit | Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3 |
Noxious Bayou | Land | {T}: Add {B} or {G}. You get a poison counter. | |
Springmantle Cleric | 4G | Creature — Elf Cleric | Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/3 |
Nardole, Resourceful Cyborg | 1U | Legendary Artifact Creature — Scientist | {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.) 1/2 |
Caged Zombie | 2B | Creature — Zombie | {1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn. 2/3 |
Song of Freyalise | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |