M:tG card similarity search
4B · Creature — Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Cessation | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. |
Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Yellow Scarves Cavalry | 1R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves General | 3R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2 |
Unliving Psychopath | 2BB | Creature — Zombie Assassin | {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4 |
Mountain Yeti | 2RR | Creature — Yeti | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3 |
Mystical Tether | 2W | Enchantment | You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
Steelbane Hydra | XGG | Creature — Turtle Hydra | Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0 |
Reckless Imp | 2B | Creature — Imp | Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |