M:tG card similarity search
2B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Name | Mana | Type | Text |
---|---|---|---|
When Fluffy Bunnies Attack | 3B | Instant | Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name. |
Beyeen Veil | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
Cower in Fear | 1BB | Instant | Creatures your opponents control get -1/-1 until end of turn. |
Hysterical Blindness | 2U | Instant | Creatures your opponents control get -4/-0 until end of turn. |
Make Obsolete | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. |
Cleave Shadows | 1B | Sorcery — Adventure | Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Turn the Tide | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. |
Loss | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Aspect of Manticore | 2R | Enchantment — Aura | Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0. |
Military Discipline | W | Enchantment — Aura | Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. |