M:tG card similarity search
2W · Creature — Phyrexian Wizard
Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter the battlefield tapped. 3/3
Name | Mana | Type | Text |
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Culvert Ambusher | 3GG | Creature — Wurm Horror | When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5 |
Alabaster Leech | W | Creature — Leech | White spells you cast cost {W} more to cast. 1/3 |
Foundry Groundbreaker | 3G | Creature — Human Artificer | When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped. 3/4 |
Half-Squirrel, Half- | Creature — Squirrel | Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0 | |
Cathar's Companion | 2W | Creature — Dog | Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/1 |
Bosom Buddy | 3W | Creature — Elephant Townsfolk | Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4 |
Vindictive Mob | 4BB | Creature — Human Berserker | When Vindictive Mob enters the battlefield, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. 5/5 |
Tempest Owl | 1U | Creature — Bird | Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. 1/2 |
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
Rowan, Scion of War | 1BR | Legendary Creature — Human Wizard | Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. 4/2 |