M:tG card similarity search
3 · Artifact
{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Name | Mana | Type | Text |
---|---|---|---|
Acolyte of Affliction | 2BG | Creature — Human Cleric | When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. 2/3 |
Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
Arc Lightning | 2R | Sorcery | Arc Lightning deals 3 damage divided as you choose among one, two, or three targets. |
Flames of the Firebrand | 2R | Sorcery | Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. |
Step Right Up | 3B | Sorcery | Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.) |
Ardent Dustspeaker | 4R | Creature — Minotaur Shaman | Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. 3/4 |
Sphinx of Clear Skies | 3UU | Creature — Sphinx | Flying, ward {2} Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.) 5/5 |
Grief | 2BB | Creature — Elemental Incarnation | Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand. 3/2 |
Szat's Will | 4B | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. |