M:tG card similarity search
2B · Creature — Phyrexian Horror
Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. 5/5
Name | Mana | Type | Text |
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Dross Prowler | 2B | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
Gluttonous Zombie | 4B | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 3/3 |
Severed Legion | 1BB | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Goretusk Firebeast | 5R | Creature — Elemental Boar Beast | When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker. 2/2 |
Bonded Herdbeast | 4G | Creature — Beast | {4}{R/P}: Transform Bonded Herdbeast. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 4/5 |
Ice-Fang Coatl | GU | Snow Creature — Snake | Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1 |
Glimpse of Tomorrow | Sorcery | Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order. | |
Creeping Inn | Artifact Creature — Horror Construct | Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. {4}: Creeping Inn phases out. 3/7 | |
Natural Order | 2GG | Sorcery | As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
The Eleventh Doctor | 1WU | Legendary Creature — Time Lord Doctor | I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2 |