M:tG card similarity search
2 · Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Name | Mana | Type | Text |
---|---|---|---|
Zetalpa, Primal Dawn | 6WW | Legendary Creature — Elder Dinosaur | Flying, double strike, vigilance, trample, indestructible 4/8 |
Narwhal | 2UU | Creature — Whale | First strike, protection from red 2/2 |
Rainbow Knights | WW | Summon Knights | When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1 |
Ordruun Mentor | 2R/W | Creature — Minotaur Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. 3/2 |
Brass-Talon Chimera | 4 | Artifact Creature — Chimera | First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) 2/2 |
Sparring Collar | 2 | Artifact — Equipment | Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Twinscroll Shaman | 2R | Creature — Dwarf Shaman | Double strike 1/2 |
Sky Spirit | 1WU | Creature — Spirit | Flying, first strike 2/2 |
Voiceless Spirit | 2W | Creature — Spirit | Flying, first strike 2/1 |
Elvish Archers | 1G | Creature — Elf Archer | First strike 2/1 |